

Uber Entertainment · Uber Entertainment · Released 2014-09-05
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Set in the distant future, this science fiction strategy was inspired by Total Annihilation (1997) and is designed by one of the original game's engine creators, Jon Mavor. Planetary Annihilation gameplay is largely similar to classic RTS series like Starcraft or Command & Conquer, yet not without its own unique features. This game is focused on interplanetary wars on a larger scale and allows its players to conquer the whole worlds or even destroy them using nukes and Death Star-like devices. The maps are randomly generated, and each map constitutes a whole planet in 3D projection (albeit scaled down). Each player starts with a Commander unit that is used to create necessary buildings. Commanders represent the player and, like in chess, loss of your Commander means losing the game. The definitive feature of the game is that battles are not contained to certain planets, but are fought across the whole planetary systems using missiles and "planet thrusters"; and there are many such systems in the galaxy. The scale of the setting can make it difficult to keep track of one's operations across different systems at the later stages of the game.
| Minimum | Recommended | |
|---|---|---|
| OS | Windows Vista SP2 64-bit | Windows 7 64-bit |
| CPU | 32 or 64-bit Dual Core or better | Quad Core |
| RAM | Integrated graphics with shared memory requires 6GB | 8 GB RAM |
| GPU |
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Planetary Annihilation is available on PC.
Planetary Annihilation was developed and published by Uber Entertainment.
Planetary Annihilation was released on 2014-09-05.
If you enjoy Planetary Annihilation, try Company of Heroes 2, Sid Meier's Civilization V, ARK: Survival Of The Fittest and Cities: Skylines. Browse more games like Planetary Annihilation on GameTheca.
Planetary Annihilation takes approximately 7 hours to complete the main story.
| Shader 3.0 / OpenGL 3.2 + Resolution:1280x720 DirectX®:9.0c Hard Drive:2 GB HD space Additional:Windows XP is NOT supported. The game will not run in XP. Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server. |
| Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+ DirectX®:9.0c Hard Drive:2 GB HD space Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server. |
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