

Aspyr Media · 2K Games · Released 2016-10-20
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The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars. All the traditional victory types are in place, and a new one, religious, is introduced. A distinct new feature in the sixth part is that city improvements are no more concentrated in each city's only main tile. Instead, they are distributed throughout its whole surrounding area. Each of them is now considered a "district" with a specific purpose, and some of them should be built only on specific terrain. Similarly, wonders now occupy tiles on their own. Technology tree was also modified to take into account the player's terrain improvements that may speed up the research of certain technologies. Cultural achievements, such as Opera or Drama, are no more considered "technologies" and form a separate Civics research tree instead. Also, unlike most of its predecessors, Civilization VI allows stacking similar types of military units.
Sid Meier's Civilization VI - Gathering Storm
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 7x64 / Windows 8.1x64 / Windows 10x64 | Windows 7x64 / Windows 8.1x64 / Windows 10x64 |
| CPU | Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater | Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater |
| RAM | 4 GB RAM | 8 GB RAM |
| GPU | 1 GB & AMD 5570 or nVidia 450 | 2GB & AMD 7970 or nVidia 770 or greater |
| DirectX | Version 11 | Version 11 |
| Storage | 12 GB available space | 12 GB available space |
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